worldbuilding
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entry 08. – disco elysium
I want to introduce a game called disco elysium which I felt it did not lie to me even it was a fiction. gAME starts with a dead man hanging from a tree and ends with finding the murderer. but I don’t believe it’s about the murder at all. It’s about what remains after everything…
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entry 05. – architecture as narrative
As a master of animation, Hayao Miyazaki has a huge impact on the way I think about worldbuilding, and the act of drawing, of giving form to thought and imagination. In this entry, I turn to one of his most celebrated works, Spirited Away.I try to step into its world and search for the logic…
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entry 02. – unfinished spaces
Lately, I’ve been circling the idea of stories as spaces. i feel like Adventure Time is one of those spaces. *In these sketches, I wasn’t trying to document a cartoon set. I was studying a kind of architecture we rarely allow: Warm, personal, living and brave enough to stay unfinished. adventure time – Cartoon /pendelton…
