worldbuilding
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entry 21. – the timeless way of building*
*Alexander, Christopher. The Timeless Way of Building. New York: Oxford University Press, 1979. I’ve been exploring connections between worldbuilding and architecture as a way to imagine what could be. Worldbuilding has developed particular ways of thinking about creation and emergence. I’m curious whether those ways of thinking could enrich architectural practice. To gain a perspective,…
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entry 20. – maps of worldbuilding 02
this entry is a continuation of entry 19 – maps of worldbuilding 01, if you haven’t checked yet, be sure to click the button: I’ve explored the importance of maps for worldbuilding and fiction, examining maps of our world (in Tolkien’s words, ‘the primary world’) created within past cultures and their technologies. Now, drawing further…
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entry 11. – zenobia (invisible cities series, 02)
“Now I shall tell of the city of Zenobia, which is wonderful in this fashion: though set on dry terrain it stands on high pilings, and the houses are of bamboo and zinc, with many platforms and balconies placed on stilts at various heights, crossing one another, linked by adders and hanging sidewalks, surmounted by…
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entry 08. – disco elysium
I want to introduce a game called disco elysium which I felt it did not lie to me even it was a fiction. gAME starts with a dead man hanging from a tree and ends with finding the murderer. but I don’t believe it’s about the murder at all. It’s about what remains after everything…
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entry 05. – architecture as narrative
As a master of animation, Hayao Miyazaki has a huge impact on the way I think about worldbuilding, and the act of drawing, of giving form to thought and imagination. In this entry, I turn to one of his most celebrated works, Spirited Away.I try to step into its world and search for the logic…
