worldbuilding
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entry 11.
zenobia, invisible cities “Now I shall tell of the city of Zenobia, which is wonderful in this fashion: though set on dry terrain it stands on high pilings, and the ouses are of bamboo and zinc, with many platforms and balconies placed on stilts at various heights, crossing one another, linked by adders and hanging…
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entry 08.
I want to introduce a game called disco elysium which I felt it did not lie to me even it was a fiction. gAME starts with a dead man hanging from a tree and ends with finding the murderer. but I don’t believe it’s about the murder at all. It’s about what remains after everything…
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entry 05.
As a master of animation, Hayao Miyazaki has a huge impact on the way I think about worldbuilding, and the act of drawing, of giving form to thought and imagination. In this entry, I turn to one of his most celebrated works, Spirited Away.I try to step into its world and search for the logic…
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entry 02.
Lately, I’ve been circling the idea of stories as spaces. i feel like Adventure Time is one of those spaces. *In these sketches, I wasn’t trying to document a cartoon set. I was studying a kind of architecture we rarely allow: Warm, personal, living and brave enough to stay unfinished. adventure time – Cartoon /pendelton…